This is a fully procedural Scifi Cargo Wall Substance created from scratch in Substance Designer. Several parameters are adjustable such as metal color, paint color, fabric color, metal wear, lights and so on. The parameters are organized logically under Details, Colors and Wear and Tear folders.
This substance outputs Metal-Roughness outputs and Emissive channel.
Included are the .sbs Substance Designer source file and published .sbsar. This was created using the late 2021 version of Substance Designer. I cannot guarantee compatibility of earlier versions of Substance.